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Channel: Answers for "using non-square textures on iphone"
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Answer by equalsequals

In short, HUD elements should not be compressed.PVRTC is good for textures and "real world" images, not for vector or something that needs to appear sharp and crisp. There is obviously going to be some...

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Answer by Jaap Kreijkamp

I've been looking around on the internet as I still haven't gotten a solid answer (sorry equals, thanks for answering but you're a bit vague, stating that there should be no difference and then that...

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Answer by Rj

I haven't yet confirmed this personally but in this forum post, killarkai from RedRocket suggests that peak memory usage (on load) is reduced when using square textures (although long-run usage would...

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Answer by equalsequals

In short, HUD elements should not be compressed.PVRTC is good for textures and "real world" images, not for vector or something that needs to appear sharp and crisp. There is obviously going to be some...

View Article

Answer by Jaap Kreijkamp

I've been looking around on the internet as I still haven't gotten a solid answer (sorry equals, thanks for answering but you're a bit vague, stating that there should be no difference and then that...

View Article


Answer by Rj

I haven't yet confirmed this personally but in this forum post, killarkai from RedRocket suggests that peak memory usage (on load) is reduced when using square textures (although long-run usage would...

View Article
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