Answer by equalsequals
In short, HUD elements should not be compressed.PVRTC is good for textures and "real world" images, not for vector or something that needs to appear sharp and crisp. There is obviously going to be some...
View ArticleAnswer by Jaap Kreijkamp
I've been looking around on the internet as I still haven't gotten a solid answer (sorry equals, thanks for answering but you're a bit vague, stating that there should be no difference and then that...
View ArticleAnswer by Rj
I haven't yet confirmed this personally but in this forum post, killarkai from RedRocket suggests that peak memory usage (on load) is reduced when using square textures (although long-run usage would...
View ArticleAnswer by equalsequals
In short, HUD elements should not be compressed.PVRTC is good for textures and "real world" images, not for vector or something that needs to appear sharp and crisp. There is obviously going to be some...
View ArticleAnswer by Jaap Kreijkamp
I've been looking around on the internet as I still haven't gotten a solid answer (sorry equals, thanks for answering but you're a bit vague, stating that there should be no difference and then that...
View ArticleAnswer by Rj
I haven't yet confirmed this personally but in this forum post, killarkai from RedRocket suggests that peak memory usage (on load) is reduced when using square textures (although long-run usage would...
View Article
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